DimeTown beginner's guide: your first night and your first $1,000

You start DimeTown with $120. The five-step tutorial pays another $70. A few street jobs teach you the city, and freight runs out of Port Vance pay a new driver $115 to $235 a load. Bank your cash at any ATM, because pickpockets can only take what you're carrying. Every wage, price and payout below comes from the game's code as it stood on 4 Oct 2026. New to the game itself? Start with how DimeTown works.

How do I start playing DimeTown?

Open /play/ in a browser. Before your first character you'll see a rules card with three lines: adults only (18+); the locals run on AI, so what you type is read by Jev (TypeSafe) and OpenAI; and zero tolerance for hate, harassment and sexual content, with a report or block option on anyone's name. Press I'm 18+ and I agree.

Then name your character (3 to 22 characters: letters, spaces, hyphens and apostrophes), pick a side, press New look until you like the face, then press Hit the streets. Everyone starts with $120 cash, 100 health and 100 energy.

Which role should I pick: hustler, cop or citizen?

Your role adds dice bonuses, gives you two signature moves (+1 on the dice) and picks the mentor who texts you through a five-step crash course.

Role Stat bonuses Signature moves Mentor and lessons
Hustler Sleight +2, Charm +1 steal, bribe Skeeter on Grove Street: pick Chad the tourist's pocket, practise on Rosa's lock board ($3), meet Junkyard Jimmy
Cop Authority +2, Muscle +1 arrest, ticket (cops only) Sgt. Boone at the precinct: ticket Skeeter, bench press at Iron Mike's ($2), walk your beat at the bus station
Citizen Charm +2, Luck +1 work, persuade Tina on Grove Street: work a shift at Dino's, try the Velvet Room open mic, buy something from Vera

Each course pays $45 across its steps, plus $25 when you finish: $70 in all. A pink arrow points at the next objective, and the ✕ on the tracker skips the course. For pure earning, citizens have a small edge. Working a shift rolls on Luck, so a citizen gets +2 on that roll: +1 from Luck and +1 for the signature move.

What are the controls on desktop and phone?

To do this Desktop Phone or tablet (landscape)
Walk, run WASD or arrows, hold Shift to run Drag on the left half; push to the edge of the ring to run
Talk Enter, type, Enter 💬
Act it out *slides him a twenty*, or / for the action menu ⚡ for the action menu
Use what's in front of you E, F (cars), G (shady or buying) The labelled buttons on the right
Phone P 📱
React when someone targets you Run, H hands up, F fight back, Y/N accept or refuse Buttons appear
Out-of-character chat ((like this)) Same
Big map Click the minimap Tap the minimap

M mutes the sound, and the ♪ button sets the music and effects volume.

What's on the phone?

Press P. The phone has four tabs:

  • Texts: ask Dino's Diner, Velvet Vera or Foreman Gus for work and the reply comes with a waypoint. You can text players too (/sms Name: text). A $45 burner phone from Mr. Park unlocks Weasel ($5 tips on who's carrying cash) and Nitro Nina's night races.
  • Guide: the City Guide, with sections for Happening now, Jobs, Training, On the street, Cars and Around the island. Every entry has Set waypoint.
  • Wallet: cash, bank, pockets (sellable finds, tickets) and your record.
  • Settings: blocked players, the rules, and deleting your character.
The payphone minigame: a keypad and a card listing the Tip Line 0142, Gossip Line 4677, Dino's Diner 3466, Velvet Room 8358, Grove Freight 4873 and the Police tip line 7263

Payphones ($1 a call) reach the same bosses, plus a tip line and a gossip line.

How do energy, health and the bank work?

Energy runs from 0 to 100. Jobs and training use it (a bar shift costs 6, the bench press 14). You get 1 point back every 12 seconds while you're idle. An $8 burger at Dino's gives +26, and a $15 bed at the Palms Motel fills you up. Below 20 you get −1 on physical actions, and training XP is halved.

Health is 100. Hit 0 and you're downed. Someone has 20 seconds to help you up, or you bleed out and the character is gone for good. That's permadeath, and the next character starts from $120 again.

Cash and bank. Players and NPCs can steal the cash you carry, but they can't touch your bank. ATMs at the 24/7, the Lucky 7, Iron Mike's and the Gas'n'Go take deposits and withdrawals with no fee.

The Grove Savings ATM showing a bank balance, the cash on you, a withdraw field and a keypad

How do I make money fast in DimeTown?

Job Where Pay (from the code) Needs
Work a shift (/work) Behind a counter with the boss in: Dino's, the 24/7, the pawn shop, the casino $18 base, times a dice band from 0.3× to 2×. Typing good work raises it. With no words the average is about $17 ($20 for a citizen) Once every 40 seconds; paid from the boss's till
Bartending The Velvet Room, Midtown $4 a drink plus a tip of up to $13 for accuracy, speed and small talk; five drinks a shift 6 energy; one bartender at a time
Food delivery Dino's Diner, Casino Row $8 plus a tip of up to $16, depending on how hot the food arrives Hand it over on foot; car crashes spill it
Crate packing Grove Freight, the Docks $6, plus up to $20 for how full the container is, plus $8 to $16 for a full one packed fast 5 energy
Freight trucking Vance Freight Terminal, Port Vance $115 to $190 for general freight, $140 to $235 for perishables, as a new driver Nothing to start; tiers unlock with deliveries
Busking Market Square, Midtown Walk $1 to $6 from each of up to five listeners who like it Play the whole song
Open mic The Velvet Room stage Free; $1 to $6 from each NPC who loves a bit, mostly Charm XP 8 energy
City events Wherever they start Return a snatched purse: up to $20. Put out a fire: $12 to $50. Break up a fight: $10 to $20 Being nearby
The crate-packing minigame for Grove Freight: wooden crates labelled BOLTS, TILES, RADIOS and FRAGILE being fitted into a container grid

Street jobs: the Velvet Room, Dino's and Grove Freight

The Tending Bar minigame at the Velvet Room: an order card for a Rum & Cola, a shelf of ten bottles, and a highball glass filling towards two dashed pour lines

At the bar, pour each bottle to its line, add the garnish and serve. A shift is five customers, each a little less patient than the last. Whatever you type counts as small talk with the customer in front of you, and Jev judges whether it's worth a tip. Tips come from the customer's pocket, capped at 15% of their cash.

Deliveries go to a real NPC somewhere in the city, and they wait where they are. Par is a running-pace trip through the streets plus 18 seconds. Arrive in about half of par and you get the full $16 tip. Arrive at par and it's about $9.

Packing is a puzzle: fit every crate, and keep the FRAGILE ones upright. The server checks every cell, so a container sealed suspiciously fast pays nothing.

Freight trucking at Port Vance

The dispatch board shows four contracts, refreshed every three minutes. Take a tractor (F), back it under the trailer, follow the GPS, then reverse into the painted bay and hold still. A new driver hauls general freight to the Grove Freight back dock ($115), Dry Creek Feed & Seed ($165) or the Harlan grain co-op ($190): the pay formula ($45 plus 50 cents per tile of road) run on the current map.

Delivering inside 80% of par adds 12%. Parking adds up to 25%, scaled by how straight and snug the trailer sits. Lateness and damage cut it (never below $10). Three deliveries make you tier 2: 15% more pay, plus fragile, heavy and "no questions asked" loads, which get you a wanted star 60% of the time. Hazmat comes at 8.

Bets: golf, the hoop, blackjack, slots and the lottery

These are fun, but most of them lose money on average.

  • Golf at Sawgrass Hills: $25 green fee, skins from $10 to $100 a hole. Chip the pro plays for $25 a hole; Lefty plays for $50 and is rusty for three holes, then sharp.
  • The hoop at the Projects is free. Bet Buckets $5 to $50 on 3 in a row (2 to 1) or 5 in a row (5 to 1).
  • Blackjack at the Lucky 7: bets from $5 to $500, six decks, the dealer stands on 17, and blackjack pays 3:2. Vinnie bans cheats for three minutes.
  • Slots: $1 to $25 a pull. The base game returns about 91% (enumerated from the reel strip); only $10+ bets win the full jackpot.
  • Lottery: $5 at Mr. Park's 24/7, drawn at 7:00 and 19:00 game time (every 12 real minutes). One digit in place pays $5, two pay $25, three win the pot (from $250). At the base pot a ticket returns about $2.14.

A $1 coin in the Grove Square fountain buys luck (5 minutes in the basin, 10 in the cup, stacking to 15): bar and delivery tips ×1.25, busking tips ×1.5, and better dumpster finds.

The busking minigame: a melody scrolling across seven lanes while a row of listeners waits below

What's a realistic route to the first $1,000?

The route below is computed from the current pay values. It assumes decent but not perfect play: 80% pour accuracy with friendly small talk, deliveries at par, one full container packed in half the time limit, and freight parked at 60% with no damage. Tips depend on what NPCs are carrying, so expect some drift.

Step Pay Running total
Starting cash $120 $120
Finish your mentor's crash course (less a few dollars spent on the way) +$70 ~$187
One Velvet Room bar shift: 5 × ($4 wage + ~$8 tip) +$60 ~$247
One full container for Gus, in half the limit +$38 ~$285
Three Dino's deliveries at par: 3 × ($8 + ~$9) +$51 ~$336
Three general-freight runs to Dry Creek: 3 × ($165 + $25 parking) +$570 ~$906
Fourth run, now tier 2: $185 + $28 parking +$213 ~$1,119

Then walk to an ATM and bank it.

What should I be careful about on my first night?

  • Wanted stars. Crimes add stars, up to five. Cops chase wanted people, and an arrest means 60 seconds in a cell. With no new offences, one star drops every 2.5 minutes. Witnesses call it in, so pick your moments.
  • Permadeath. Fights are real. Don't start one at low health, and help up anyone you see downed.
  • Carry less. Keep what you need in your pocket and the rest in the bank.

Once you have money and a reputation, the big scores are heists. See how to pull off a heist in DimeTown.